Sphero EDU 6.0
Sphero Edu is your hub to create, contribute, and learn with Sphero robots. Go beyond code by incorporating unique STEAM activities to complete with your bot.
Sphero Edu is built for makers, learners, educators, and parents. Join the growing community and share your creations to inspire and be inspired. The interactive platform allows you to keep track of your class or group from one easy place. Anyone can save their progress, jump from device to device, and continue the discovery from anywhere. Preparing for the future has never been so fun.
What is Sphero EDU?
Sphero EDU 6.0.0
Role: UX design, prototype, hi-fi UI Asset creation, motion design
08/2019 - 09/2020
Organizing a long history of bandaids in EDU UI
With years of updates, EDU expanded way bigger than we originally designed. Also, the team realized some of the features we designed are no longer useful but took space in the home screen or main menus.
With the 6.0.0 updates, we decided to re-organize UI elements on the screen. Also, we decided to enhanced tablet UI since most school users use tablets rather than mobile devices.
Classroom environment vs. at-Home experience
Sphero EDU app is used on classroom settings with Sphero power pack which has distinctive features compared to at-home users.
Previously, Sphero EDU app mostly focused on individual users. Classroom feature was created with power pack launching but it is not used a lot in the field.
We interviewed teachers and listened to how they use our product in the classroom:
- 1 session(less than an hour)
- 20-30 students
- an individual or a team gets a tablet & a robot
- Teachers want codes or photos of their in-class activity as an
assignment of the session.
Simple classroom experience
The first priority of this feature is getting in and out the students simple and fast. Previous design required Sphero account sign in so it took so much effort to get students in the classroom which contains activities and programs teachers assigned.
We created the system allows students to access classroom without accounts. Students can access the classroom only with 6 digit code the teacher created. To differentiate the users in the class, students can enter their name or select from the list that the teacher made before entering the class.
Divide experience types upfront
Since the classroom is one of the main features of the EDU 6.0.0, also to prevent confusion, we wanted to let users know the new features upfront on the landing page.